About Us
and other not so
Frequently Asked Questions
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Who are we?
We're just average people that run a small business and have artistic talent and experience with CG modeling, texturing, rendering and basic CG animation techniques.
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So, how does this work?
You can contact us by clicking here or by following the 'Contact Us' link at the top of this page.
Briefly describe your project and the types of textures that will be required.
These are primarily diffuse maps, but we can also create alpha masks, specular and normal maps as well as other common maps for multiple layers.
If your project does not seem like something completely out of our field of expertise (e.g., you want textures that wake up before you do and brew your
morning coffee), then we'll be more than happy to discuss your project further with you. There are several possible approaches that can range from
painting on maps created from unwrapped models to simply providing basic textures that you can apply as you see fit. And, in many cases, a combination
of techniques may be required for the best (and most practical) results. So, we would really need to know a little about what you are trying to accomplish
so that we may formulate an effective method for approaching it.
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How much does this service cost?
That's entirely up to you. Unless and until we decide to start implementing fees for the services, we'll just trust that you'll compensate us according
to your personal evaluation of the results. If you are not happy, then neither are we. And we are certainly not going to charge you for materials that
you can not use.
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Assuming I find value in your work, how do I compensate you?
Dollars are good. The more the better. :)
We can provide you with a mailing address if you would like to send a check or money order, or we can link you to our paypal account for credit cards and other
payment options.
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Um, isn't there a good chance that at least some people will take advantage of your hard work and never pay you for it?
Yep
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If I pay in advance, will your staff work even harder to provide me with the best quality texture maps you can possibly make?
Of course, but then, how could you know that we wouldn't rip you off instead? (We wouldn't do that, but who can blame anyone for being sensibly cautious in this day and age?) You'd just have to know us personally to
place that level of confidence in our word alone, and there is a reasonably good chance that you don't know us personally.
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Can you unwrap the models for me?
That depends. We currently use only open source modeling software. So, for example, we can work directly with .blend files. Depending on your needs,
we'll be more than happy to discuss all available options with you.
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Why are you doing this?
Because we can.
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Why is there no copyright notice at the bottom of this page?
Because, if someone copies the contents of this page (or any part thereof) and utilizes it for their own personal gain, we're certainly not going to lose any sleep over it.